Wednesday, 23 March 2016

Adaptation B: Character Modeling Progress #3

Since I wasn't sure what would look more adequate in the final output, I spent a couple of days researching and fiddling around with Xgen and nHair techniques for the hairstyle. In the end I did not really know enough about those to get convincing renders, so I decided to leave it as a solid mesh as shown below. 

I also started working on the upper body, but because I attempted to have the uniform opened up and folded over, it seems to have made me deal poorly with some of the areas. Perhaps reverting to a fastened version might be safer in this case (though I feel less in line with the narrative behind the scene).

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