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| Mental Ray Part 2: Final Gather |
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| Mental Ray Part 3: Linear Work Flow |
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| Mental Ray Part 7: High Dynamic Range (HDR) Lighting |
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I know the light source was supposed to be placed where the sun was situated on the dome, but I thought it'd make more sense to have the shadows go in the same direction as the shadows from the background image
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| Mental Ray Part 8: Displacement Maps |
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| Mental Ray Part 10: Motion Blur |
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| Mental Ray Part 11: Mental Ray Proxies |
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| Shader FX Part 1: Intro to Shader FX Networks |
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| Shader FX Part 2: Displacement |
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| Shader FX Part 3: Lighting |
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| Shader FX Part 5: Reflection |
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| Shader FX Part 6: Uv's & Animation |












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