Thursday, 5 May 2016

Maya Tutorials: Mental Ray Part 2-3-7-8-10-11 + ShaderFX 1-2-3-5-6

Mental Ray Part 2: Final Gather
Mental Ray Part 3: Linear Work Flow
Mental Ray Part 7: High Dynamic Range (HDR) Lighting

I know the light source was supposed to be placed where the sun was situated on the dome, but I thought it'd make more sense to have the shadows go in the same direction as the shadows from the background image

Mental Ray Part 8: Displacement Maps
Mental Ray Part 10: Motion Blur
Mental Ray Part 11: Mental Ray Proxies
Shader FX Part 1: Intro to Shader FX Networks
Shader FX Part 2: Displacement
Shader FX Part 3: Lighting
Shader FX Part 5: Reflection
Shader FX Part 6: Uv's & Animation

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