Monday, 18 April 2016

Adaptation B: Updates #1

[Updates I meant to post a bit sooner]

Last week I made the decision to drop the idea of making the full short I had planned, as well as the set, in favour of detailing and finishing the soldier character. Because I didn't want the environment to suffer from being hastily dealt with, it's going to be reduced to more of a turn table type of set meant to showcase the main model. On that note, the latter has been skinned, positioned, un-skinned, tweaked a little, then re-skinned to a simplified skeleton in order to perform the final, 'revealing' hand drop (see test video below). What follows is a series of work-in-progress renders for the scene:   

(Maybe the platform might beneficiate from being shrunken a little more)
A couple of tests for the grass, which I textured with scans I made from various grassy-type of plants (though the current result is still looking very generic).


Skin texturing progress

I made the mistake to start working on the normal maps on the positioned model rather than the T pose, which meant that when it came to baking the maps the above mess happened. The normals made for the belt details are however still usable.   


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