[Updates I meant to post a bit sooner]
Last week I made the decision to drop the idea of making the full short I had planned, as well as the set, in favour of detailing and finishing the soldier character. Because I didn't want the environment to suffer from being hastily dealt with, it's going to be reduced to more of a turn table type of set meant to showcase the main model. On that note, the latter has been skinned, positioned, un-skinned, tweaked a little, then re-skinned to a simplified skeleton in order to perform the final, 'revealing' hand drop (see test video below). What follows is a series of work-in-progress renders for the scene:
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| (Maybe the platform might beneficiate from being shrunken a little more) |
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| A couple of tests for the grass, which I textured with scans I made from various grassy-type of plants (though the current result is still looking very generic). |
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| Skin texturing progress |
I made the mistake to start working on the normal maps on the positioned model rather than the T pose, which meant that when it came to baking the maps the above mess happened. The normals made for the belt details are however still usable.
He's looking beautiful!
ReplyDeleteHe is looking awesome :) Great job!
ReplyDeleteWoah thanks guys!
ReplyDeleteIt looks amazing! Can't wait to see it all together :)
ReplyDelete