a) Modelling (NURBS and Polygon)
b) Character Part 1: Modelling
c) Common Shaders
d) UV Maps
e) Character Part 2: Texturing and Shaders
f) Lights and Shadows
g) Character Part 3: Lighting and Rendering
h) Animation Part 1-2-3
2) Modelling 1: Digital Sets
a) Modelling
b) UV Layout and Texturing Preparation
c) Lighting
d) Colour Maps
e) Bump and Specular Maps
f) Dirt Maps and Final Render
3) Lighting and Rendering 1: Intro to Lighting
a) Exterior Lighting: Midday - Sunset - Romantic - Night
b) Interior Lighting: Sunset
4) Visual FX 2: Render Layers & Compositing
a) Stereo Camera
b) Render Layers: Software
c) Depth of Field
d) Render Layers: Mental Ray
5) Animation 1: Intro to Character Animation
a) Bouncing Ball Part 1: On The Spot
b) Bouncing Ball Part 2: Travel & Rotation
c) Pendulum Swing
d) Hanging Chain
e) Toadstool
f) Can Snatch
g) Walk Cycle
6) Rigging 1: Intro to Rigging & Constraints
a) Bipede Rigging
b) Techniques Part 1: Piston
c) Techniques Part 2: Eyes
d) Techniques Part 3: Can Exchange
e) Techniques Part 4: Tail
7) Visual FX 1: Deformers
a) Non-Linear Deformers
b) Blend Shapes with In-betweens
c) Mirrored Blend Shapes
d) Wire Deformers
e) Sculpt Deformers
8) Texturing 1: Intro to Texturing
a) Double Sided Shader
b) X-Ray Shader
c) Sampler Info Node (Faked Rim Lights)
d) Transparency
e) Maya Fur: Presets & Attributes
f) Maya Fur: Santa Hat
9) Skinning 1: Intro to Skinning
a) Creating Joints & Edit Weights
b) Painting Weights
c) Influence Objects
d) Interactive Bind
10) Pre-Vis 1: Intro to Pre-Vis
a) Camera Rig
b) Pan Shot
c) Roll Shot
d) Pitch Shot
e) Dolly Shot
f) Crane Shot
g) Distance Shot
h) Coverage
i) Camera Shake
j) Contra-Zoom
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